Events
Introduction
The Event System plays a major role in creating a Feature. If you obtain a Feature object, you can add Event Listeners to it. This includes the Features you create in your Script and the Client's own Features. To subscribe to an Event, do the following:
To supply a correct Event Name, you need to take the Event's Class Name (e.g. DeviceButtonDownEvent), lowercase the first letter and remove the Event ending (i.e. deviceButtonDown).
You can cancel some events by invoking the cancel
method.
Priorities
You can add Priorities to events to change the order of the event listeners. Event Listeners are sorted by their Priority: higher the number, the higher the listener will be on the execution queue. This only works for Scripts and doesn't override the priorities of Novoline's own modules. A Priority can be any integer number, we've pre-defined some for you already:
Priority | Level |
---|---|
VERY_LOW | 0 |
LOW | 1 |
NORMAL | 2 |
HIGH | 3 |
VERY_HIGH | 4 |
Events
Some events don't have an event object, thus in the handler function the first argument will be undefined.
EnableEvent
Fired when the Feature is enabled. Not cancellable.
DisableEvent
Fired when the Feature is disabled. Not cancellable.
ToggleEvent
Fired when the Feature is toggled. Not cancellable.
BlockCollisionEvent
Fired when the Player is colliding with a block. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | boundingBox | Block's collision box | AxisAlignedBB |
field | pos | Colliding block's position | BlockPos |
field | state | Colliding block's state | IBlockState |
DeviceButtonDownEvent
Fired when a button on the mouse or keyboard is pressed/released. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | keyId | Pressed button code | int |
field | device | Device type, one of: keyboard, mouse | string |
GameEndEvent
Fired when a Hypixel game is over (when the "You won! Want to play again?" message appears). Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | gameType | Game type that was played | string |
field | win | Whether the game was won | int |
GamemodeUpdateEvent
Fired when a Hypixel game mode has changed, when you switch lobbies, when the game starts, etc. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | newGamemode | New game mode type | string |
GameStartEvent
Fired when a Hypixel game starts. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | gamemode | Started game mode | string |
PacketSendEvent
Fired when a Packet is being sent from the Client to the Server. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | packet | Packet being sent | Packet |
PacketReceiveEvent
Fired when a Packet is received by the Client. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | packet | Packet received | Packet |
This event is fired asynchronously. To prevent a potential race condition, any changes you make to the Minecraft object (mc) are ignored, unless you specifically request it. You have to use the following snippet:
Code that's run after update()
should take as little time as possible. You can perform multiple operations in that "block", just remember that you have < 0.05s in code execution time to make any changes, otherwise the game would continue to its next update, and the values can become outdated again. YMMV.
ParticleSpawnEvent
Fired when a particle is spawned in the World. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | id | Particle ID | int |
PlayerKillEvent
Fired when the Client detects a Player kill. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | entity | Killed player | EntityPlayer |
PlayerMoveEvent
Fired when the Player entity is moved. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | x | Player's X position | double |
field | y | Player's Y position | double |
field | z | Player's Z position | double |
function | setSpeed | Sets the player's speed | void(double) |
function | setSpeedCustom | Same as setSpeed, but allows to customize yaw/forward/strafe/angle | void(object) |
Required properties for setSpeedCustom's argument:
Type | Name | Description | Signature |
---|---|---|---|
field | moveSpeed | Moving speed | double |
field | yaw | Yaw rotation | double |
field | moveForward | Forward movement input | double |
field | moveStrafe | Strafe movement input | double |
field | angle | Angle at which the player is moving | double |
PreUpdateEvent
Fired before the Player updates are sent to the Server. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | posX | Player's X position | double |
field | posY | Player's Y position | double |
field | posZ | Player's Z position | double |
field | motionX | Player's X motion | double |
field | motionY | Player's Y motion | double |
field | motionZ | Player's Z motion | double |
field | rotationYaw | Player's yaw rotation | float |
field | rotationPitch | Player's pitch rotation | float |
field | onGround | Whether the player is on ground | boolean |
RenderBlockEvent
Fired when a Block in the World is rendered. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | state | Rendering Block's state | IBlockState |
field | pos | Rendering Block's position | BlockPos |
field | shouldBlock | Whether the block should be rendered | boolean |
RenderScreenEvent
Fired when the Screen Overlay is being rendered. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | partialTicks | Ticks elapsed since the last render tick | float |
field | scaledResolution | Scaled Window resolution | ScaledResolution |
RenderWorldEvent
Fired when the World is being rendered. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | partialTicks | Ticks elapsed since the last render tick | float |
ServerConnectEvent
Fired when the User is connecting to a Server. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | connectingHostname | Server's domain name (e.g. mc.hypixel.net) | string |
field | connectingIp | Server's resolved IP | string |
ServerDisconnectEvent
Fired when the User gets disconnected from a Server. Not cancellable.
Type | Name | Description | Signature |
---|---|---|---|
field | message | Disconnect reason | IChatComponent |
SlowdownEvent
Fired when the Player gets slowed down. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | forwardMultiplier | Slowdown forward multiplier, default: 0.2 | float |
field | strafeMultiplier | Slowdown strafe multiplier, default: 0.2 | float |
SyncCurrentSlotEvent
Fired when the current Player's item is synced with the Server. Can be cancelled.
Type | Name | Description | Signature |
---|---|---|---|
field | serverSlot | Serverside slot ID | int |
field | clientSlot | Clientside slot ID | int |
LoadWorldEvent
Fired when the World is changed. Not cancellable.
PlayerJumpEvent
Fired when the Player jumps. Can be cancelled.
PostUpdateEvent
Fired when the Player updates have been sent to the server. Not cancellable.
SafeWalkEvent
Fired when the Player is moving. Can be cancelled. If cancelled, will make the Player not fall of block edges.
StepConfirmEvent
Fired when the Player is stepping up a block. Not cancellable.
TickUpdateEvent
Fired every game tick (0.05s). Not cancellable.
UpdateEvent
Fired when the Player is being updated. Can be cancelled.
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